(Side view not complete, obviously. I'm working on several models at once, front view first, then side.)
A character model sheet for Madelyn Dinkley, Velma's "sister" in the SDMI comic I'm working on. The nature of the relationship is...wierd, but then again, so is SDMI.
Anyways, I'm building model sheets of all the major characters; vector traces of my original graphite-sketches, which I do for all of my digital work, from vector/raster drawings to blueprints for 3D modeling.
It's a fine workflow for foundation/pre-production assets, but for the actual panel and artwork I'm gunning for a cheap WACOM so I can do the sketches directly into GIMP or Inkscape. Blegh.
About the art itself:
I love the work that Derrick J. Wyatt does for SDMI, and TA by extension (haven't seen his Ben10 work, so IDK) and I do try to emulate his work in mine. Of course, having grown up on Bruce Timm and Glen Muramaki's works as a kid, the comic's character design reflects that a lot more, which works as I do want to distance the designs just enough to establish a look that I can keep consistent. However, I do plan on adhereing to the SDMI lighting/color scheme, because it's fucking goregeous and really sells the show's art style, and it'll bridge the comic and first season together.
Oh, and Maddie's dress is adapted from her appearance in Abracadabra-Doo, though I couldn't for the life of me understand what the fuck her dress was actually supposed to be, so I went ahead and adapted a vintage 60s-70s pinafore-style dress, which is close enough. I also gave her clothes are more "cool" color scheme, as the one used in the DTV movie just didn't sit right with me. The shades are part Deus Ex:HR and vintage aviator in design, and they are retractable (which I forgot to freaking post, derp).
FYI, 2nd var. refers to this being her second outfit, as she first starts out wearing something else in the story. I should start working on that mockup...